Valveβs Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
[
{
"product": "Game Networking Sockets",
"vendor": "n/a",
"versions": [
{
"status": "affected",
"version": "All versions prior to v1.2.0"
}
]
}
]