Valveβs Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
[
{
"product": "Game Networking Sockets",
"vendor": "n/a",
"versions": [
{
"status": "affected",
"version": "All versions prior to v1.2.0"
}
]
}
]