CVSS2
Attack Vector
NETWORK
Attack Complexity
LOW
Authentication
NONE
Confidentiality Impact
NONE
Integrity Impact
NONE
Availability Impact
PARTIAL
AV:N/AC:L/Au:N/C:N/I:N/A:P
EPSS
Percentile
94.6%
The OpenTTD Team reports:
When multiple commands are queued (at the server) for execution
in the next game tick and an client joins the server can get into
an infinite loop. With the default settings triggering this bug
is difficult (if not impossible), however the larger value of
the “frame_freq” setting is easier it is to trigger the bug.